Conjurer

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Contents:

Introduction

In One’s Element. Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand of cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers’ Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea’s elementals are said to be most powerful.

Role

Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

Attuned to the essence of all things around them, the conjurers’ intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed.

Abilities

  • Profundity – Enunciate, increasing the magic potency of your next cast. Lengthens cast and recast times.
  • Purge – Alter an enemy’s essence, rendering the target’s elemental alignment neutral.
  • Roaming Soul – Hum your next spell, allowing movement while casting.
  • Spiritbind – Channel the elements, binding yourself and reducing MP consumption by half.
  • Trance Chant – Intensify your next cast, preventing it from being interrupted.

Lv2 – Trance Chant

  • Intensify your next cast, preventing it from being interrupted.
  • Cast time 0
  • Recast time 120

Lv4 – Cure

  • Restores Hp of allies within area of effect.
  • Cast time 2
  • Recast time 5
  • Mp cost 12

Lv6 – Stoneskin

  • hardens the skin of allies within area of effect, absorbing a certain amount of damage.
  • Cast time 6
  • Recast time 30
  • Mp cost 12

Lv8 – Repose

  • Renders enemies within area of effect immobile. Does not affect moving targets.
  • Cast time 2
  • Recast time 40
  • Mp cost 8

Lv8 – Shock spikes

  • Armors party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies.
  • Cast time 3
  • Recast time 10
  • Mp cost 8

Lv10 – Profundity

  • Enunciate and project, increasing the magic potency of your next cast. Lengthens cast and recast times.
  • Cast time 0
  • Recast time 60

Lv10 – Radiance

  • Sear an enemy with brilliance, dealing astral damage. grants the caster MP in proportion to the damage dealt.
  • Cast time 0
  • Recast time 10
  • Tp cost 1000

Lv12 – Burn/Frost/Shock/Drown/Choke/Rasp

  • Deals fire/ice/lightning/water/wind/earth damage over time and reduces fire/ice/lightning/water/wind/earth magic defense of enemies within area of effect.
  • Cast time 2.5
  • Recast time 12
  • Mp cost 16

Lv14 – Soughspeak

  • Speak in a whisper, reducing magic potency and rate of enmity generation.
  • Cast time 0
  • Recast time 60

Lv16 – Protect

  • Enhances the defense of allies within area of effect.
  • Cast time 3
  • Recast time 60
  • Mp cost 9

Lv16 – Shell

  • Enhances the magic defense of allies within area of effect.
  • Cast time 3
  • Recast time 60
  • Mp cost 9

Lv18 – Spiritbind

  • Channel the elements, binding yourself and reducing MP consumption by half.
  • Cast time 0
  • Recast time 60

Lv20 – Cure II

  • Restores Hp of allies within area of effect.
  • Cast time 2.25
  • Recast time 5.5
  • Mp cost 20

Lv20 – Elemental Shroud

  • Launch an elemental attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm.
  • Cast time 0
  • Recast time 0

Lv22 – Purge

  • Alter a being’s very essence, rendering the target’s elemental alignment neutral.
  • Cast time 0
  • Recast time 60

Lv24 – Fire II/Blizzard II/Thunder II/Water II/Aero II/Stone II

  • Deals Fire/Ice/Lightning/Water/Wind/Earth damage to enemies within area of effect.
  • Cast time 3
  • Recast time 14.5
  • Mp cost 45

Lv26 – Resonance

  • Alter your tone, increasing the range and reducing the area of effect of conjury spells.
  • Cast time 0
  • Recast time 60

Lv28 – Poisona/Paralyna/Silena

  • Removes poison/Paralyze/Silence from party members within area of effect.
  • Cast time 1
  • Recast time 5
  • Mp cost 8/12/24

Lv30 – Mana bolt

  • Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm.
  • Cast time 0
  • Recast time 10
  • Tp cost 1000

Lv30 – Roaming soul

  • Hum your next spell, lengthening its effect once cast.
  • Cast time 0
  • Recast time 60

Lv32 – Sleep

  • Induces slumber among enemies within area of effect.
  • Cast time 3
  • Recast time 30
  • Mp cost 16

Lv34 – Profundity II

  • Enunciate and project, increasing the magic potency of your next cast. lengthens cast and recast times.
  • Cast time 0
  • Recast time 60

Lv36 – Burn II/Frost II/Shock II/Drown II/Choke II/Rasp II

  • Deals fire/ice/lightning/water/wind/earth damage over time and reduces fire/ice/lightning/water/wind/earth magic defense of enemies within area of effect.
  • Cast time 3
  • Recast time 14
  • Mp cost 35

Lv38 – Raise

  • Revives a KO’d target
  • Cast time 10
  • Recast time 60

Lv38 – Reraise

  • Allows target to instantaneously revive upon being ko’d.
  • Cast time 10
  • Recast time 60

Lv40 – Chainspell

  • Repeat your incantation, reducing cast times, recast times, and stamina costs.
  • Cast time 0
  • Recast time 300

Lv40 – Nature’s Fury

  • Launch an elemental attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm.
  • Cast time 0
  • Recast time 0

Lv42 – Shock Spikes

  • Armors party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies.
  • Cast time 3
  • Recast time 10
  • Mp cost 24

Lv42 – Stoneskin II

  • Hardens the skin of allies within area of effect, absorbing a certain amount of damage.
  • Cast time 6
  • Recast time 30
  • Mp cost 24

Lv42 – Tractor

  • Pulls the body of a Ko’ed target toward the caster.
  • Cast time 10
  • Recast time 10

Lv44 – Flare/Freeze/Burst/Flood/Tornado/Quake

  • Deals massive fire/ice/lightning/water/wind/earth damage to enemies within area of effect.
  • Cast time 3 (Flare has a cast time of 6, also has a higher damage modifier then all other spells)
  • Recast time 20
  • Mp cost 100

Lv46 – Purge II

  • Alter a being’s very essence, rendering the target’s elemental alignment neutral.
  • Cast time 0
  • Recast time 60

Lv48 – Cure III

  • Restores Hp of allies within area of effect.
  • Cast time 2.5
  • Recast time 6
  • Mp cost 46

Lv48 – Protect II

  • Enhances the defense of allies within area of effect.
  • Cast time 3
  • Recast time 60
  • Mp cost 28

Lv48 – Shell II

  • Enhances the magic defense of allies within area of effect.
  • Cast time 3
  • Recast time 60
  • Mp cost 28

Lv50 – Mana Bolt II

  • Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm.
  • Cast time 0
  • Recast time 10
  • Tp cost 1000

Lv50 – Soughspeak II

  • Speak in a whisper, reducing magic potency and rate of enmity generation.
  • Cast time 0
  • Recast time 60

Weapons

Gameplay

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