Gladiator

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Contents:

Introduction

The Best Defense. Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved. A defining characteristic of the gladiator is its emphasis on diverse combat tactics, training its members to bring their martial skills to bear in any situation.

As such, there are practitioners who marry sword with shield, seeking to defend their fellow companions. Others opt for an empty off hand, choosing instead to focus entirely on their sword arm. The gladiator’s proficiency with blades also extends to those hurled at range, such as throwing knives.

Role

With their versatile slashing and stabbing attacks, gladiators are adept at dispatching a wide range of opponents.

When armed with sword and shield, they are unmatched in their ability to defend others, as their diverse talents enable them to focus the enemy’s wrath upon themselves.

Weapon Abilities

Lv2 – Red Lotus

  • Invoke the power of flame and strike, dealing fire damage.
  • Cast time 0
  • Recast time 10
  • Mp cost 10
  • Tp cost 1000

Lv4 – Rampart

  • Fight to protect yourself, increasing defense and magical defense.
  • Cast time 0
  • Recast time 300

Lv6 – Circle slash

  • Spin your weapon fiercely, dealing damage to nearby enemies.
  • Cast time 0
  • Recast time 10
  • Tp cost 1000

Lv8 – Phalanx

  • Strike from behind the safety of your shield, dealing slashing damage and increasing enmity. Can only be executed following a block.
  • Cast time 0
  • Recast time 5
  • Tp cost 250

Lv10 – Provoke

  • Gesture threateningly, increasing enmity and temporarily focusing the target’s attacks on you.
  • Cast time 0
  • Recast time 20

Lv12 – Spinstroke

  • Feint and then strike, dealing slashing damage to the target. Increases attack power when the target is not engaging you.
  • Cast time 0
  • Recast time 10
  • Tp cost 1000

Lv14 – Still Precision

  • Steady yourself, increasing accuracy and reducing evasion.
  • Cast time 0
  • Recast time 90

Lv16 – Howling Vortex

  • Sound a haunting howl with your weapon, dealing slashing damage and temporarily lengthening the target’s cast times.
  • Cast time 0
  • Recast time 10
  • Tp cost 1000

Lv18 – Obsess

  • Focus on a single enemy, increasing defense against the target while reducing defense against all other targets.
  • Cast time 0
  • Recast time 45

Lv20 – Onion Cut

  • Feign weakness and then attack, dealing slashing damage.
  • Cast time 0
  • Recast time 40
  • Tp cost 1000

Lv22 – Cover

  • Come to the aid of another, positioning yourself between the target and an enemy to redirect damage to yourself instead.
  • Cast time 0
  • Recast time 60

Lv24 – Luminous Spire

  • Imbue your blade with brilliance, dealing astral damage and reducing the target’s magic defense. Blinds other nearby enemies.
  • Cast time 0
  • Recast time 10
  • Mp Cost 20
  • Tp cost 1000

Lv26 – Cadence

  • Control the paced of battle, increasing the power of your next attack while in battle regimen mode.
  • Cast time 0
  • Recast time 60

Lv28 – Red Lotus II

  • Invoke the power of flame and strike, dealing fire damage.
  • Cast time 0
  • Recast time 10
  • Mp cost 10
  • Tp cost 1000

Lv30 – Ambidexterity (Bought with 500 points)

  • Focus on your off hand, halving stamina cost of your next action.
  • Cast time 0
  • Recast time 300

Lv30 – Rage of Halone

  • Halone guides your weapon, dealing piercing damage. Increases attack power in the proportion to the amount of damage sustained while readying.
  • Cast time 5
  • Recast time 10
  • Tp cost 1000

Lv32 – Circle slash II

  • Spin your weapon fiercely, dealing damage to nearby enemies.
  • Cast time 0
  • Recast time 10
  • Tp cost 1000

Lv34 – Rampart II

  • Fight to protect yourself, increasing defense and magical defense.
  • Cast time 0
  • Recast time 300

Lv36 – Sentinel

  • Thwart attacks to fluster your enemies, reducing damage dealt to you and slowing loss of enmity.
  • Cast time 0
  • Recast time 60

Lv38 – Phalanx II

  • Strike from behind the safety of your shield, dealing slashing damage and increasing enmity. Can only be executed following a block.
  • Cast time 0
  • Recast time 5
  • Tp cost 250

Lv40 – Provoke II

  • Gesture threateningly, increasing enmity and temporarily focusing the target’s attacks on you.
  • Cast time 0
  • Recast time 20

Lv42 – Spinstroke II

  • Feint and then strike, dealing slashing damage to the target. Increases attack power when the target is not engaging you.
  • Cast time 0
  • Recast time 10
  • Tp cost 1000

Lv44 – Still Precision II

  • Steady yourself, increasing accuracy and reducing evasion.
  • Cast time 0
  • Recast time 90

Lv46 – Tempered Will

  • Harden your resolve, increasing magic resistance and removing bind and heavy effects.
  • Cast time 0
  • Recast time 90

Lv48 – Obsess II

  • Focus on a single enemy, increasing defense against the target while reducing defense against all other targets.
  • Cast time 0
  • Recast time 45

Lv50 – Riot Blade

  • Unleash a shockwave, increasing attack power and dealing slashing damage at range. Increases enmity and renders the target incapable of using weapon skills for a short time.
  • Cast time 0
  • Recast time 10
  • Tp cost 2000

Shield Abilities

Lv10 – Aegis Boon

  • Recover behind the safety of your shield, increasing defense against frontal attacks and converting blocked damage into HP.
  • Cast time 0
  • Recast time 60

Lv20 – Outmaneuver

  • Strategize for survival, increasing defense against frontal attacks and increasing TP generated by blocks.
  • Cast time 0
  • Recast time 60

Lv30 War Drum

  • Create a clamor, increasing enmity.
  • Cast time 0
  • Recast time 40

Lv40 – Aegis Boon II

  • Recover behind the safety of your shield, increasing defense against frontal attacks and converting blocked damage into HP.
  • Cast time 0
  • Recast time 60

Lv50 – Deflection

  • Focus on your shield arm, increasing defense against frontal attacks and negating a portion of blocked damage.
  • Cast time 0
  • Recast time 60

Arms

Weapons

  • Bastard Sword – The history of the bastard sword is one of ambitious synthesis, as blacksmiths long sought to merge the best that all blades had to offer. The end result persists in the modern form: an extended grip and blade combining the slashing edge of Ul’dahic swords with the thrusting power of those from Ishgard.
  • Gladius – The gladius is an infantry sword of classic antiquity. Its relatively short, stout blade lends this weapon astonishing mobility and tensile strength. A testament to its performance in combat is the fact that it continues to be used in gladiatorial games of the present day.
  • Hawktail – The name hawktail refers to the blade of this ornate sword, which projects forth from a pair of retractable wing quillons. Light of weight, yet magnificent and with a keen edge, the hawktail is highly favored among the more distinguished and discerning members of the knighthood.
  • Scimitar

Shields

  • Buckler
  • Lantern Shield – This marvel of engineering encases a small lantern within, from which the name derives. Aiming to incorporate elements of offense and defense into a single device, the lantern shield may also be affixed with up to two blades. Such shields are notorious for the intensive maintenance they require.
  • Round Shield – The simplicity of the round shield’s design is surpassed only by its effectiveness in battle. Wooden and circular, it is now commonplace throughout all of Eorzea. The surfaces of these shields are often decorated with symbolic designs and patterns, coat of arms, and wards of defense.

Images

Gameplay

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