Lancer

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Contents:

Introduction

So Close, Yet So Far. The strategy of the lancers is to outrange and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.

In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin.

Role

By utilizing the long reach of their polearms, lancers are able to deal devastating damage from a position of relative safety.

The battle tactics of the lancers afford them numerous advantages, such as avoiding the ire of enemies and enhancing the attacks of companions.

Abilities

  • Collusion – Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the enemy.
  • Comrade in Arms – Bolster morale, consuming TP to place an enfeebling effect on the target which grants attacking party members enhanced TP generation.
  • Ferocity – Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack.
  • Invigorate – Channel your physical energies, consuming HP to gain TP.
  • Life Surge – Make sport of an enemy, gaining the ability to absorb HP. While active, successful attacks reduce the target’s evasion.

Lv2 – Skewer

  • Rune your enemies through, dealing piercing damage to he target and all enemies between. Increases attack power in proportion to the number of enemies affected.
  • Cast time 0
  • Recast time 10
  • Tp cost 1000

Lv4 – Ferocity

  • Trigger an adrenaline rush, increasing the power of your next attack.
  • Cast time 0
  • Recast time 60

Lv6 – Trammel

  • Deliver a crippling attack, reducing the targets movement speed.
  • Cast time 0
  • Recast time 10
  • Tp cost 500

Lv8 – Moonrise

  • Frustrate an enemy’s tactics, dealing slashing damage and reducing the target’s Tp generation.
  • Cast time 0
  • Recast time 10
  • Tp cost 1000

Lv10 – Speed Surge

  • Wield your weapon deftly, increasing stamina regeneration. Hitting the target inflicts an enfeebling status which grants attacking party members the ability to absorb Hp.
  • Cast time 0
  • Recast time 30

Lv12 – Doomspike

  • Stab with great force, dealing piercing damage to the target and all enemies between.
  • Cast time 0
  • Recast time 10
  • Tp cost 2000

Lv14 – Invigorate

  • Channel your physical energies, increasing Tp generation.
  • Cast time 0
  • Recast time 60

Lv16 – Leg sweep

  • Strike low, dealing blunt damage and stunning enemies in a cone before you. Does not affect flying targets.
  • Cast time 0
  • Recast time 40
  • Tp cost 1000

Lv18 – Comrade in arms

  • Bolster morale, inflecting the target with an enfeebling effect which grants party members enhanced Tp generation.
  • Cast time 0
  • Recast time 30
  • Tp cost 500

Lv20 – Feint

  • Stab with precision and timing, ensuring a successful attack dealing piercing damage. Can only be executed after the target evades an attack.
  • Cast time 0
  • Recast time 5
  • Tp cost 250

Lv22 – Life surge

  • Make sport of an enemy, granting yourself an enhancing status which grants the ability to absorb Hp. While active, successful attacks reduce the target’s evasion.
  • Cast time 0
  • Recast time 30

Lv24 – Skewer II

  • Rune your enemies through, dealing piercing damage to he target and all enemies between. Increases attack power in proportion to the number of enemies affected.
  • Cast time 0
  • Recast time 10
  • Tp cost 1000

Lv26 – Keen Flurry

  • use the power of positive thinking, increasing accuracy while in battle regimen mode.
  • Cast time 0
  • Recast time 60

Lv28 – Heavy Trammel

  • Deliver a severely crippling attack, reducing the movement speed of all targets within the area of effect.
  • Cast time 0
  • Recast time 10
  • Tp cost 500

Lv30 – Collusion

  • Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the target.
  • Cast time 0
  • Recast time 90

Lv32 – Doomspike II

  • Stab with great force, dealing piercing damage to the target and all enemies between.
  • Cast time 0
  • Recast time 10
  • Tp cost 2000

Lv34 – Ferocity II

  • Trigger an adrenaline rush, increasing the power of your next attack.
  • Cast time 0
  • Recast time 60

Lv36 – Diversion

  • Create a diversion capable of absorbing close-range attacks.
  • Cast time 0
  • Recast time 90
  • Tp cost 250

Lv38 – Moonrise II

  • Frustrate an enemy’s tactics, dealing slashing damage and reducing the target’s Tp generation.
  • Cast time 0
  • Recast time 10
  • Tp cost 1000

Lv40 – Speed Surge II

  • Wield your weapon deftly, increasing stamina regeneration. Hitting the target inflicts an enfeebling status which grants attacking party members the ability to absorb Hp.
  • Cast time 0
  • Recast time 30

Lv42 – Twisting Vise

  • Stab and twist, dealing piercing damage and wiping out the target’s Tp.
  • Cast time 0
  • Recast time 10
  • Tp cost 1000

Lv44 – Invigorate II

  • Channel your physical energies, increasing Tp generation.
  • Cast time 0
  • Recast time 60

Lv46 – Line of Fire

  • maneuver strategically, redirecting a portion of damage dealt to you to an enemy positioned between you and the source of damage.
  • Cast time 0
  • Recast time 60

Lv48 – Comrade in Arms II

  • Bolster morale, inflecting the target with an enfeebling effect which grants party members enhanced Tp generation.
  • Cast time 0
  • Recast time 30
  • Tp cost 500

Lv50 – Chaos Thrust

  • Stab an enemy wildly, dealing sixfold piercing damage. Damage is increased additionally in proportion to your Tp when the target is below 20% life.
  • Cast time 0
  • Recast time 30
  • Tp cost 2000

Weapons

Gameplay

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