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Guildleves are Final Fantasy XIV’s quest system. There are various types of leves, all offering different challenges and rewards for the player. There will be some guildleves where a solo player can complete them within half an hour of play, which is ideal for the casual gamer who does not have a lot of time available.

If you don’t want to do them alone then you can take a group with you and everyone will get the reward. Guildleves may ask you to do tasks such as hunting monsters, raids, harvesting or give you access to restricted areas.

Guildleves - Valor Guildleves - Diligence Guildleves - Constancy
Upon requesting a leve from the guild, the guildmaster will assess your skills and decide which leves are available for you. This basically means that you won’t be able to access the whole collection with a starter character; think how certain quests in Final Fantasy XI had a level requirement.

At GamesCom in Germany in August 2009 we saw the guildleve system in action. People were allowed some time to demo the game and complete a guildleve which requires plays to kill 6 Dodos and 6 Puks. Upon completion an aetheryte crystal opens up and the participants receive a gil reward.

It has also been revealed that some guildleves will allow players to fight tough monsters like the HNMs in Final Fantasy XI. These will be instanced, meaning no one can interfere with your battle and no camping for the spawns. There will still be some NMs in the game that randomly spawn however.

Types of Guildleves

There are two different types of guildleves: regional and local. Regional levequests most often involve tasks that take place outside the protective walls of the city-states, such as felling fearsome beasts or locating mineral veins. Local levequests, on the other hand, usually involve some sort of synthesis, and can sometimes be completed without even venturing out into the perilous wilds.

There are countless variations of guildleves and the quests that they represent-each with different objectives and rewards. Players can possess up to eight leves at any one time. The list of guildleves made available by the Adventurers’ Guild will change once every day and a half (Earth time). Until that list is updated, players may not accept the same levequest twice, nor may they return an incomplete levequest having accepted it.

Players may carry up to 8 guildleves (regional and local combined) at one time, and failed levequests may be reattempted immediately upon renewal of the guildleve list.

Regional Guildleves

Speak with an NPC at the guild counter of the Adventurers’ Guild to browse the various regional guildleves available.* After selecting a guildleve, travel to the aetheryte indicated in the levequest objectives to start the quest. Any players in your party at this time will also be able to participate in the levequest. Party members who possess the same guildleve will not only be able to participate, but also receive any rewards indicated in the levequest objectives.

The NPCs issuing regional guildleves in each city-state are as follows:

  • Piralnaut (Limsa Lominsa)
  • Gontrant (Gridania)
  • Totonawa (Ul’dah)

The objectives for completing a levequest will be readily visible in a window throughout the quest’s duration. Main map and minimap markers will also appear, and can be used to help navigate. Targets will also always have a special icon next to their names, making them easy to recognize. Finally, levequest targets can only be seen by members participating in the quest, so players will never have to worry about their quarry being snatched up by the occasional passerby.

At the successful completion of a regional levequest, an aetherial node will appear. Players can (but are not required to) use this temporary portal to return to the aetheryte where they triggered the quest. It is at this time that they will receive any rewards specified on the guildleve. If a levequest is failed, a node will not appear.
Players who are KO’d during a levequest can continue participating in the quest upon returning to their home point.

  • Moving to a different area or logging out during a levequest will result in quest failure for that participant. All other party members can continue with the quest.
  • Levequest participants include all party members (who are not already participating in another levequest) at the time the guildleve is activated. Changing party makeup after activating a guildleve will not affect a player’s participation status.
  • Only those participating in a levequest can attack the targets indicated in the quest objectives.
  • Players may participate in their party leader’s levequest by seeking the quest-triggering aetheryte.
  • Successful completion of a regional levequest will earn you an amount of faction credits based on your performance, as well as contribute to factional influence over a region. Players can possess a maximum of 200 faction credits which can be exchanged for access to an additional type of levequest known as faction leves.
  • You will gradually earn “favor” with your Guardian (10 every twelve Eorzea hours up to a maximum of 1000). When this has reached a certain amount, you can petition the god or goddess to bless you with a temporary boost to the development rate of various skills.

Local Guildleves

Speak with an NPC at the guild counter of the Adventurers’ Guild to browse the various local guildleves available.* Unlike regional levequests, local ones do not need to be activated at an aetheryte crystal and do not have any time limits. A local levequest is started by pressing the Synthesize button located near the action menu. From the new window, select Requested Items to bring up a list of available quests. While normal synthesis involves procuring the proper items and crystals to craft an item, the clients of local levequests will usually provide those they hire with the necessary materials; however, this involves finding the client and speaking with him or her.

The NPCs issuing local guildleves in each city-state are as follows:

  • T’mokkri (Limsa Lominsa)
  • Tierney (Gridania)
  • Eustace (Ul’dah)
  • The materials provided for local levequests are not added to a player’s regular inventory, and are only available for use in completing the requested items indicated on the guildleve.
  • After speaking with the client and receiving the materials, the items will appear automatically in the synthesis window after selecting a levequest from the Requested Items menu (see above). Proceed with synthesis (as described in the Synthesis section below) to craft the items.
  • Completed items will not be placed in a player’s inventory. Levequest progress can be followed by viewing the guildleve.
  • Items made with materials provided by a levequest client cannot be used, sold, or traded.
  • Speak with the client after using up all the materials to receive payment. Payment will vary based on overall performance.

Guild Marks

Guild marks can be acquired by completing certain levequests, and then traded with specific NPCs for various rewards. There are guild marks specific to each guild.

Guildleves Screenshots

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